The Sweet Computer

An activity involving a game played with a grid on the floor. Students model a machine learning system that learns to win the game by being punished - it loses a lolly each time it fails.

Additional details

Year band(s) 5-6, 7-8, 9-10
Content type Lesson ideas
Format Web page
Technologies & Programming Language​s Artificial Intelligence
Keywords Artificial, Intelligence, Artificial Intelligence, AI, Experiments, Machine learning

Queen Mary, University of London


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