The Sweet Computer

An activity involving a game played with a grid on the floor. Students model a machine learning system that learns to win the game by being punished - it loses a lolly each time it fails.

Additional details

Year band(s) 5-6, 7-8, 9-10
Content type Lesson ideas
Format Web page
Technologies & Programming Language​s Artificial Intelligence
Keywords Artificial, Intelligence, Artificial Intelligence, AI, Experiments, Machine learning
Organisation

Queen Mary, University of London

Copyright

© Queen Mary, University of London 2005-2011. May be subject to statutory licence fee.