Getting to know Bee-Bot
Students are introduced to the Bee-Bot as a robotic device. They learn about what the Bee-Bot is, the functions and how the Bee-Bot can be used for specific purposes. They learn how to develop a sequence of steps for the Bee-Bot to follow. This lesson idea was created by Rebecca Vivian.
Additional details
Year band(s) | Foundation, 1-2 |
---|---|
Content type | Lesson ideas |
Format | Web page |
Core and overarching concepts | Algorithms, Digital systems |
Australian Curriculum Digital Technologies code(s) |
AC9TDIFK01
Recognise and explore digital systems (hardware and software) for a purpose
AC9TDI2K01
Identify and explore digital systems and their components for a purpose
AC9TDI2P02
Follow and describe algorithms involving a sequence of steps, branching (decisions) and iteration (repetition) |
Technologies & Programming Languageās | Robotics and drones |
Keywords | BeeBot, Mapping, Programming, Robotics, Coding, Data representation, Tania S, Rebecca Vivian, CSER, Computer Science Education Research Group |
Integrated, cross-curriculum, special needs | Mathematics |
Organisation | CSER |
Copyright | Creative Commons Attribution 4.0, unless otherwise indicated. |
Related resources
-
Blue-Bot challenges
Use these challenges created by Kylie Docherty, QSITE to provide opportunities for students to learn how to design and follow a series of steps to program Blue-Bot.
-
Computing at School: Resources
Browse the curriculum resources which are tried and classroom tested resources submitted by primary teachers to support Computing for early to middle primary school.
-
Fairytale fun
Use the slide sorter function to arrange a set of presentation slides in correct sequence to retell a fairytale.
-
Spelling bee
Write a set of instructions that program a Bee-Bot to move to letters to spell out a word on an alphabet grid.
-
Snap block models
Create a model using snap blocks 1 block high and create a code so someone else can build your model.
-
Skip-counting with Bee-bots
Play a skip counting game where students program the Bee-Bot to stop at multiples of a set number, eg 2, 4, 5, 10 on a number grid.
-
Programming people
Play a variation of the game ‘Simon Says’ to develop understanding of sequencing and instructions in programming.
-
Hello Ruby
This website provides excellent resources for teaching computational thinking and an assortment of pre-programming ideas. The play section has fun activities to learn about computer programming.