Daisy the Dinosaur
A coding game featuring a cute dinosaur that introduces young students to programming including writing basic commands with conditions and repeats. Students drag commands from a provided list, into the program window, press play, and watch as the dinosaur carries out the instructions. There are two modes: free-play mode and challenge mode.
Additional details
Year band(s) | 1-2 |
---|---|
Content type | Tools for learning |
Format | Apps |
Core and overarching concepts | Algorithms, Computational thinking |
Australian Curriculum Digital Technologies code(s) |
AC9TDI2P01
Investigate simple problems for known users that can be solved with digital systems
AC9TDI2P02
Follow and describe algorithms involving a sequence of steps, branching (decisions) and iteration (repetition) |
Keywords | Computer programming, Coding, Algorithms, Decision making |
Organisation | Hopscotch Technologies |
Copyright | 2011 Hopscotch Inc. May be subject to Copyright Act statutory licence. |
Related resources
-
A matter of style
In this lesson sequence, students using the Zen Garden website reflect on criteria for effective design.
-
Google CS First: Storytelling
CS First: Storytelling guides students to use block-based coding in Scratch projects through a series of themed activities.
-
Baringa State Primary School: Implementation of STEM
Baringa PS uses a cross-disciplinary approach that integrates STEM disciplines around relevant contexts (ie a problem, question, product or issue).
-
Parramatta Marist High: Building a programming mindset
Kelly Bauer explains how video games are the starting point for Year 7 students at Parramatta Marist High to learn about coding.
-
Torrens Valley Christian School: New subject at Year 10
Fiona Clayton describes how their Year 10 Digital Technologies subject has had an impact on numbers opting to go on and study in this area.