CS Unplugged: Line drawing
Use the Line drawing with pixels offline activity to explore how a computer draws lines and circles. This task combines 2D geometry and programming language. The activity sheets increase in complexity from drawing straight lines to circles. Students are shown how to use an algorithm to complete the more complex tasks. The activity sheets also provide answers.
Additional details
Year band(s) | 5-6, 7-8 |
---|---|
Format | Web page |
Core and overarching concepts | Algorithms |
Keywords | Algorithms, Programming, Computational Thinking, Grids, Bresenham's Line, Algorithm, Vector graphics |
Organisation | University of Canterbury, New Zealand |
Copyright | Creative Commons BY-NC-SA 4.0 |
Related resources
-
A matter of style
In this lesson sequence, students using the Zen Garden website reflect on criteria for effective design.
-
Google CS First: Storytelling
CS First: Storytelling guides students to use block-based coding in Scratch projects through a series of themed activities.
-
Scope and sequence overview
This resource provides a possible set of sequenced topics that could be used in teaching the Australian Curriculum Digital Technologies curriculum to address the content descriptions of the curriculum.
-
F-2: Digital systems: Hardware and software
At the F-2 level, students develop understandings of digital systems (hardware and software) when they use some key functions to undertake authentic curriculum tasks.
-
F-2: Digital systems: Changes in Technology
Changes to technology over time has affected many aspects of life.