B4 Primary School Starter Kit
The B4 Primary School Starter Kit consists of 6 computing modules that represent core functions of a computer, such as binary counting, variables, adding, and graphics. With these, students undertake experiments which familiarises them with the binary number system and how computers work inside.
The B4 Primary School Starter Kit is accompanied by a comprehensive course to guide teachers and students. Through a series of eight lessons, students experiment and learn about the binary system, variables, binary to decimal number conversion, how a computer adds numbers, making graphics output and animations and pixels.
Additional details
Year band(s) | 5-6 |
---|---|
Content type | Tools for learning |
Format | Web page |
Core and overarching concepts | Data representation |
Australian Curriculum Digital Technologies code(s) |
ACTDIK014
Examine the main components of common digital systems and how they may connect together to form networks to transmit data
ACTDIK015
Examine how whole numbers are used to represent all data in digital systems
ACTDIP017
Define problems in terms of data and functional requirements drawing on previously solved problems
ACTDIP021
Explain how student solutions and existing information systems are sustainable and meet current and future local community needs
ACTDIP022
Plan, create and communicate ideas and information, including collaboratively online, applying agreed ethical, social and technical protocols |
Technologies & Programming Languages | Electronic programming boards |
Keywords | Digital systems, Data representation, B4, Microcontroller, Development board, Programming board, Binary, Study guide, Tutorials |
Organisation | Digital Technologies Institute |
Copyright | 2018 Digital Technologies Institute Pty Ltd. May be subject to Copyright Act statutory licence. |
Related resources
-
A matter of style
In this lesson sequence, students using the Zen Garden website reflect on criteria for effective design.
-
Google CS First: Storytelling
CS First: Storytelling guides students to use block-based coding in Scratch projects through a series of themed activities.
-
Scope and sequence overview
This resource provides a possible set of sequenced topics that could be used in teaching the Australian Curriculum Digital Technologies curriculum to address the content descriptions of the curriculum.
-
F-2: Digital systems: Hardware and software
At the F-2 level, students develop understandings of digital systems (hardware and software) when they use some key functions to undertake authentic curriculum tasks.
-
F-2: Digital systems: Changes in Technology
Changes to technology over time has affected many aspects of life.