Australian STEM Video Game Challenge
The challenge is divided into categories for Years 5-8 and Years 9-12. Supporting information is provided for students, teachers and parents.
Additional details
Year band(s) | 5-6, 7-8, 9-10 |
---|---|
Content type | Student challenges |
Format | Web page |
Core and overarching concepts | Computational thinking |
Australian Curriculum Digital Technologies code(s) |
ACTDIP020
Implement digital solutions as simple visual programs involving branching, iteration (repetition), and user input
ACTDIP019
Design, modify and follow simple algorithms involving sequences of steps, branching, and iteration (repetition)
ACTDIP029
Design algorithms represented diagrammatically and in English, and trace algorithms to predict output for a given input and to identify errors
ACTDIP030
Implement and modify programs with user interfaces involving branching, iteration and functions in a general-purpose programming language
ACTDIP041
Implement modular programs, applying selected algorithms and data structures including using an object-oriented programming language
ACTDIP040
Design algorithms represented diagrammatically and in structured English and validate algorithms and programs through tracing and test cases |
Keywords | Competition, Interface, Programming, Computational Thinking, Video games, Algorithms, Collaboration |
Integrated, cross-curriculum, special needs | STEM |
Organisation | Australian Council for Educational Research ACER |
Copyright | Australian Council for Educational Research. Free-for-education material. |
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