To be in the running for the great prizes you'll need to produce a live action film, animation or video game in response to the theme of ‘Time’. Check out the excellent resources and class video-chat sessions to help with your entries. When you win, your work is exhibited online in the Australian Mediatheque, on big screens around Australia and ACMI’s newly-designed Screen It space in the Screen Worlds exhibition. For more info click here.
TrackSAFE Education 2017 High Schools STEM Competition integrates ideas from Science, Mathematics Design Technologies and Digital Technologies. THE CHALLENGE: Create an innovative solution to reduce the chances of injuries or fatalities occurring at pedestrian level crossings. Working in a team of 2 to 4, apply design thinking to create an innovative solution to a pedestrian level crossing safety issue to make young people’s crossing experiences safer. Click here for more information.
Launching on International Women's Day, Wednesday 8 March at Google HQ Sydney, we invite girls from Australia and New Zealand to join us to learn and apply skills to solve real-world problems through technology. We invite you to join us here for the Search for the Next Tech Girls Superhero / Technovation Challenge!
There is a lot of discussion around Bring Your Own Device and successful implementation. This article has great advice on the topic.
A new program released by LifeJourney invites students to virtually explore the careers of Australia’s STEM leaders in technology and innovation. The program, Australia 2020, weaves together key themes including wireless technology, cybersecurity, drone delivery, financial services and autonomous vehicles in order to paint a picture for students of Australia’s future digital economy and related careers pathways.
CSER Lending Library opens it’s figurative doors to schools nationally in a groundbreaking program. Schools can now integrate a huge range of digital technologies educational equipment on loan, for free. Read more and register here.
code.org has released its annual report on the state of K–12 computer science, a snapshot of global efforts to raise educational standards in the computer science landscape. Read the 2016 report here.