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3 million page views

Fireworks image with the words: '3 million page views'

Digital Technologies Hub have finally reached 3 MILLION separate site visits since our development in 2016!

Thank you to all our loyal users, we endeavour to continue producing valuable resources for our Hub community to use!


National Online Safety e-safety guides


Technology and the internet are part of our daily lives. It’s almost impossible for students/ children to avoid coming into contact with the online world. From social media apps to messaging services to online gaming, it’s important to protect them from harm. But it’s just as important that they too know how to respond to online dangers. That’s why National Online Safety have created these e-safety guides for children outlining various online safety do’s and don’ts to help empower them to make the right decisions when interacting with the online world.


Careers in Tech VR experience


InsideSherpa have created a FREE virtual learning program for students to see where a career in tech could lead them. Learn at your own pace and have fun with the activities, gain practical skills and experience that will help your career and discover new pathways for a career in technology.


ACCE 2020 Conference

Digi Con presents ACCE 2020: A festival of learning

DLTV will be hosting the 2020 Australian Council for Computers in Education conference, April 15-17. It’s a great chance for educators across Australia (and the world) to come together and see what Victoria has to offer.


Schools Cyber Security Challenges

Schools Cyber Security Challenges

The Schools Cyber Security Challenges are designed to provide high school teachers with resources to support the teaching of cyber security concepts, and to inform students of career opportunities in the field. The Challenges are classroom ready, and aligned with both the Australian Curriculum: Digital Technologies and the ICT Capability.

Find out more.


Hour of Code

Hour of Code events can be organised by anyone, and take place all over the world. No experience is needed, and one-hour tutorials are available online. Take part in this global movement!

You can register your class, school or community to learn code and have fun. There are also resources available to help you spread the word.

Find out more.


LifeJourney

A new program released by LifeJourney invites students to virtually explore the careers of Australia’s STEM leaders in technology and innovation. The program, Australia 2020, weaves together key themes including wireless technology, cybersecurity, drone delivery, financial services and autonomous vehicles in order to paint a picture for students of Australia’s future digital economy and related careers pathways.


CSER Online course for Years 9-10

The CSER Digital Technologies Education Program provides a number of free, open online courses designed to assist teachers in preparing for the new Digital Technologies learning area. The NEW Years 9 & 10 Digital Technologies: Explore! Is open for registration. Starts 1st July! For more info click here.


Rube Goldberg competition winner decided!

Congratulations to the Strickling family for winning the 2020 competition! There were many fantastic entries this year and choosing a winner was extremely difficult, but the Strickling family well-deserved their prize (a $500 JB Hi-Fi gift voucher!).


Search for the next Tech Girl Superhero

The Next Tech Girl Superhero Competition is coming up soon on March 8th (International Women's Day). Make sure you're familiar with the dates!

Key dates information. In the left hand column, it has the following important dates: 8th of March: Launch date on International Women's Day, 25th of April: Last day to register as a mentor or student, 12th of June: Mid-season check, you should be halfway there, 31st of July: Submission deadline, 5pm Australian Eastern Standard Time, August: Online judging, September: Showcase events in various Australian and NZ cities and October: Sign up to Technovation World Challenge. In the right-hand column, it has the following suggested milestone dates: 4th of May: Get started with your idea and start module 1, 25th of May: Finish market research, start prototyping your app and begin module 2, 15th of June: Start planning your pitch and coding your app and begin module 3, 66th of July: Leave time to debug your app, finalise pitch and start module 4, 20th of July: Start preparing your deliverables for submission, 26th of July: Submission deadline, 5pm Australian Eastern Standard Time, and 21st of August: Complete post-competition survey.

Girls from 7-17 yo in Australia and New Zealand form a team and enter the competition. They are then matched with a female tech mentor who meets weekly with them for 12 weeks. Teams identify a problem in their local community to solve, then research and document a solution in a business plan, build a working app prototype and pitch it in a public video.


Australian Computing Academy

The Australian Computing Academy has put together a flyer summarising their activities, including:

  • Class resources: Digital Technologies Challenges
  • Unpacking the curriculum: key concepts
  • Professional development: 1- and 2-day workshops
  • Engaging your school: Dive into Code

Check out their flyer for more information.


Australian DT Challenges

The first four Australian Digital Technologies Challenges are:
Blockly for Year 5–6
Python for Year 7–8
Arduino for Year 7–8
Blockly + Maths for Year 7–8

Also check out the ten key concepts


Lending Library

CSER Lending Library opens it’s figurative doors to schools nationally in a groundbreaking program. Schools can now integrate a huge range of digital technologies educational equipment on loan, for free. Read more and register here.


Is BYOD a hot topic at your school?

There is a lot of discussion around Bring Your Own Device and successful implementation. This article has great advice on the topic.


code.org

code.org has released its annual report on the state of K–12 computer science, a snapshot of global efforts to raise educational standards in the computer science landscape. Read the 2017 report here.