Tynker
Tynker is an online platform designed to teach students how to code using games and stories. Students can learn the fundamentals of programming and design through Tynker's in-built visual programming language. Tynker consists of six free starter lessons that include student activities, teacher notes, automated assessment tools, projects, quizzes and answer keys. Students build simple games, stories and patterns to learn the basics of coding. Further courses, school metrics and administration packages are also available for purchase.
Additional details
Year band(s) | 5-6, 7-8 |
---|---|
Content type | Tools for learning |
Format | Apps |
Core and overarching concepts | Implementation (programming) |
Australian Curriculum Digital Technologies code(s) |
AC9TDI6P05
Implement algorithms as visual programs involving control structures, variables and input
AC9TDI6P02
Design algorithms involving multiple alternatives (branching) and iteration
AC9TDI8P05
Design algorithms involving nested control structures and represent them using flowcharts and pseudocode
AC9TDI8P06
Trace algorithms to predict output for a given input and to identify errors
AC9TDI8P11
Select and use a range of digital tools efficiently, including unfamiliar features, to create, locate and communicate content, consistently applying common conventions
AC9TDI8P12
Select and use a range of digital tools efficiently and responsibly to share content online, and plan and manage individual and collaborative agile projects |
Technologies & Programming Languageās | other programming languages |
Keywords | Systems thinking, Computational thinking, Game design, User-centered design, Computer games, Algorithms, Programming, Loops, Conditional statements |
Organisation | Neuron Fuel, Inc. |
Copyright | May be subject to Copyright Act statutory licence. |
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