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Integrating Digital
Technologies

Years F-2

DT+ HASS Geography


Order images to show a sequence of personal events or milestones such as birth, first tooth, beginning to crawl.



Suggested steps

  1. Students order a set of images, drawings or objects to show a sequence of significant personal events or milestones (such as age when began to crawl, walk and talk, first day of school, first house-move, appearance of new teeth, birth of a sibling, first ride of a bike).
  2. Students use their favourite presentation software (such as Power Point, Keynote, Book Creator or Explain Everything) to display the order of events and combine images and text to describe the details.
  3. Depending on your learners, you could do one of the following:
    1. Invite students to write a set of instructions for others to follow as they create a slideshow using their favourite presentation software.
    2. Ask students to collaboratively (with support) create a set of set of instructions for others to follow as they create a slideshow to display events in order.

Discussion

  • Use an example set of instructions and follow the steps to create the slideshow. Discuss the result. How effective were the instructions?
  • Discuss the language used in the instructions. Are there common steps? Are the instructions clear and precise? Are they in the correct order? Are there some steps that provide unnecessary detail? How can we tell if the instructions will lead to a successful slideshow?
  • Discuss the importance of clear and precise instructions.

Why is this relevant?

For younger students, developing the skills of computational thinking and algorithm development involves familiarisation with the language and concepts associated with instructions – such as movement, sequence, place and spatial awareness. The Digital Technologies curriculum F–2 focuses on following and describing sequences of instructions and decisions needed to solve simple problems. This activity supports students to practise and consolidate these algorithm-development skills.

An algorithm is a precise sequence of steps/procedures needed to solve a problem. It involves defining the instructions needed and considering what information is needed and how that information will be used.

Computer programs are algorithms built to solve specific problems or to meet specific needs. They are required for problems that need to be solved in an automated way or that are too difficult or too large to be solved by hand. Once a problem has been identified, the process of algorithm design is to find out what information is needed to solve the problem and to filter out the information that may be available but is not needed.