You Tube: Brian Aspinall
Videos include practical examples of how to use Scratch to explore mathematical concepts such as drawing 2D shapes, pattern, addition and perimeter.
Learn about program boards, Makey Makey and Raspberry Pi.
|Year band(s)||F-2, 3-4, 5-6|
|Content type||Professional learning|
|Australian Curriculum Digital Technologies code(s)||
Follow, describe and represent a sequence of steps and decisions (algorithms) needed to solve simple problems
Define simple problems, and describe and follow a sequence of steps and decisions (algorithms) needed to solve them
Implement digital solutions as simple visual programs involving branching, iteration (repetition), and user input
Design, modify and follow simple algorithms involving sequences of steps, branching, and iteration (repetition)
|Keywords||Coding, Programming, Computational Thinking|
Brian Aspinall. Free-for-education material.