Lego WeDo 2.0
LEGO WeDo 2.0 is appropriate for students in Years 2-4. Using bluetooth the creations can be controlled using tablet apps as well as bluetooth enabled computers. WeDo robots can be controlled using Scratch. LEGO WeDo 2.0 is compatible with Chromebooks, Mac, Windows and Android.
Additional details
Year band(s) | 1-2, 3-4 |
---|---|
Content type | Tools for learning |
Format | Web page |
Core and overarching concepts | Implementation (programming) |
Australian Curriculum Digital Technologies code(s) |
AC9TDI2P01
Investigate simple problems for known users that can be solved with digital systems
AC9TDI2P02
Follow and describe algorithms involving a sequence of steps, branching (decisions) and iteration (repetition)
AC9TDI4P01
Define problems with given design criteria and by co-creating user stories
AC9TDI4P02
Follow and describe algorithms involving sequencing, comparison operators (branching) and iteration
AC9TDI4P03
Generate, communicate and compare designs
AC9TDI4P04
Implement simple algorithms as visual programs involving control structures and input |
Technologies & Programming Languages | Robotics and drones |
Keywords | Visual programming, Programming, Robots, Robotics, Sensors, Computational thinking, STEM, STEAM, Lego, Science, Engineering |
Integrated, cross-curriculum, special needs | Science, Design and Technologies, STEM |
Organisation | The LEGO Group. |
Copyright | 2016 The LEGO Group. May be subject to Copyright Act statutory licence. |
Related resources
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In this lesson sequence, students using the Zen Garden website reflect on criteria for effective design.
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Google CS First: Storytelling
CS First: Storytelling guides students to use block-based coding in Scratch projects through a series of themed activities.
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Baringa State Primary School: Implementation of STEM
Baringa PS uses a cross-disciplinary approach that integrates STEM disciplines around relevant contexts (ie a problem, question, product or issue).
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Parramatta Marist High: Building a programming mindset
Kelly Bauer explains how video games are the starting point for Year 7 students at Parramatta Marist High to learn about coding.
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Torrens Valley Christian School: New subject at Year 10
Fiona Clayton describes how their Year 10 Digital Technologies subject has had an impact on numbers opting to go on and study in this area.