Learn to Code 1 & 2
Download the Learn to Code 1 & 2 Multi-Touch book. The lessons in this teacher guide highlight key coding concepts while demonstrating how coding is a way of thinking that can be applied to other subjects and everyday life. Enhanced activities, review and reflection activities, a grading rubric, and Keynote presentations are included. The lessons represent approximately 45 hours of instruction.
Additional details
Year band(s) | 5-6, 7-8, 9-10 |
---|---|
Content type | Tools for learning, Unplugged |
Format | eBook |
Core and overarching concepts | Implementation (programming) |
Australian Curriculum Digital Technologies code(s) |
ACTDIP020
Implement digital solutions as simple visual programs involving branching, iteration (repetition), and user input
ACTDIP019
Design, modify and follow simple algorithms involving sequences of steps, branching, and iteration (repetition)
ACTDIP029
Design algorithms represented diagrammatically and in English, and trace algorithms to predict output for a given input and to identify errors
ACTDIP030
Implement and modify programs with user interfaces involving branching, iteration and functions in a general-purpose programming language |
Technologies & Programming Languages | other programming languages |
Keywords | Coding, Swift, iOS, Computational thinking, Algorithms, Functions, Variables, Conditional statements, Iteration, Unplugged, Webpage |
Organisation | Apple |
Copyright | Copyright: 2016 Apple Inc. May be subject to Copyright Act statutory licence. |
Related resources
-
A matter of style
In this lesson sequence, students using the Zen Garden website reflect on criteria for effective design.
-
Google CS First: Storytelling
CS First: Storytelling guides students to use block-based coding in Scratch projects through a series of themed activities.
-
Scope and sequence overview
This resource provides a possible set of sequenced topics that could be used in teaching the Australian Curriculum Digital Technologies curriculum to address the content descriptions of the curriculum.
-
F-2: Digital systems: Hardware and software
At the F-2 level, students develop understandings of digital systems (hardware and software) when they use some key functions to undertake authentic curriculum tasks.
-
F-2: Digital systems: Changes in Technology
Changes to technology over time has affected many aspects of life.