Get Started with Code 2
Download the Get Started with Code 2 Multi-Touch book.
The lessons in this teacher guide are designed to help you bring coding into the primary classroom. The lessons highlight key coding concepts, while demonstrating how coding is a way of thinking that can be applied to other learning areas and everyday life. Enhanced activities, review and reflection activities, a grading rubric, and hands on materials are included. The lessons represent approximately 20 hours of instruction.
Additional details
Year band(s) | 3-4, 5-6 |
---|---|
Content type | Tools for learning, Student challenges |
Format | eBook |
Core and overarching concepts | Interactions (user design) |
Australian Curriculum Digital Technologies code(s) |
ACTDIP011
Implement simple digital solutions as visual programs with algorithms involving branching (decisions) and user input
ACTDIP010
Define simple problems, and describe and follow a sequence of steps and decisions (algorithms) needed to solve them
ACTDIP020
Implement digital solutions as simple visual programs involving branching, iteration (repetition), and user input
ACTDIP019
Design, modify and follow simple algorithms involving sequences of steps, branching, and iteration (repetition) |
Technologies & Programming Languages | other programming languages |
Keywords | Coding, Computational thinking, Algorithms, Variables, Conditional statements, Iteration, Unplugged, Swift Playgrounds, Apple iOS |
Organisation | Apple |
Copyright | 2017 Apple Inc. May be subject to Copyright Act statutory licence. |
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