Get Started with Code 2

Download the Get Started with Code 2 Multi-Touch book.
The lessons in this teacher guide are designed to help you bring coding into the primary classroom. The lessons highlight key coding concepts, while demonstrating how coding is a way of thinking that can be applied to other learning areas and everyday life.  Enhanced activities, review and reflection activities, a grading rubric, and hands on materials are included. The lessons represent approximately 20 hours of instruction. 

Additional details

Year band(s) 3-4, 5-6
Content type Tools for learning, Student challenges
Format eBook
Core and overarching concepts Interactions (user design)
Australian Curriculum Digital Technologies code(s)

Implement simple digital solutions as visual programs with algorithms involving branching (decisions) and user input


Define simple problems, and describe and follow a sequence of steps and decisions (algorithms) needed to solve them


Implement digital solutions as simple visual programs involving branching, iteration (repetition), and user input


Design, modify and follow simple algorithms involving sequences of steps, branching, and iteration (repetition)

Technologies & Programming Language​s other programming languages
Keywords Coding, Computational thinking, Algorithms, Variables, Conditional statements, Iteration, Unplugged, Swift Playgrounds, Apple iOS



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