Games, apps and social networking

The site focuses on how to remain cybersafe whilst using the applications, how to gain more information and what to do if a user feels their cybersafety has been breached.

Additional details

Year band(s) 5-6, 7-8, 9-10
Content type Article or research
Format Web page
Core and overarching concepts Privacy and security
Australian Curriculum Digital Technologies code(s)
AC9TDI6P07   

Select and use appropriate digital tools effectively to create, locate and communicate content, applying common conventions

AC9TDI6P08   

Select and use appropriate digital tools effectively to share content online, plan tasks and collaborate on projects, demonstrating agreed behaviours

AC9TDI6P10   

Explain the creation and permanence of their digital footprint and consider privacy when collecting user data

AC9TDI8P11   

Select and use a range of digital tools efficiently, including unfamiliar features, to create, locate and communicate content, consistently applying common conventions

AC9TDI8P12   

Select and use a range of digital tools efficiently and responsibly to share content online, and plan and manage individual and collaborative agile projects

AC9TDI8P14   

Investigate and manage the digital footprint existing systems and student solutions collect, and assess if the data is essential to their purpose

AC9TDI10P12   

Use simple project management tools to plan and manage individual and collaborative agile projects, accounting for risks and responsibilities

AC9TDI10P14   

Apply the Australian Privacy Principles to critique and manage the digital footprint that existing systems and student solutions collect

Keywords Cybersafety
Organisation

Office of the eSafety Commissioner

Copyright

Commonwealth of Australia. May be subject to Copyright Act statutory licence.