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Girls Tech Day

Amazon Web Services Girls' Tech Day is a free, online event designed to inspire and empower girls and young women ages 8-24 to pursue interest and careers in technology. It is a series of learning workshops focused on science, technology, engineering, arts, and mathematics (STEAM).

Activities are designed so that students can go at their own pace, and join the event as many times as they like between November 14 – 28. Our program also supports teachers and staff who want to participate with their classes, girls’ tech groups and clubs.

Download information flyers here.


Learning during the COVID-19 outbreak

Cartoon image of a school girl with a backpack

Due to the COVID-19 pandemic, many students are learning remotely at home, with lessons supplied by their school.

Consider offering your students these activities, which include parental guidance.

DT Hub Learning@home

COVID 19 demystified course

ACA DT @ Home

CSER Augmented Reality at home

CSER 16 days of binary challenge

CSER 30 Digital Technology challenge

CSER 30 day Scratch challenge

Learning Design & Pedagogy in Remote and Flexible Learning video

Download the new 2020 typology of free web-based learning technologies

For further advice on setting up tasks (arranged by year band) for your students who are learning at home, refer to the Learn@Home PDF


National Online Safety e-safety guides


Technology and the internet are part of our daily lives. It’s almost impossible for students/ children to avoid coming into contact with the online world. From social media apps to messaging services to online gaming, it’s important to protect them from harm. But it’s just as important that they too know how to respond to online dangers. That’s why National Online Safety have created these e-safety guides for children outlining various online safety do’s and don’ts to help empower them to make the right decisions when interacting with the online world.


Careers in Tech VR experience


InsideSherpa have created a FREE virtual learning program for students to see where a career in tech could lead them. Learn at your own pace and have fun with the activities, gain practical skills and experience that will help your career and discover new pathways for a career in technology.


Schools Cyber Security Challenges

Schools Cyber Security Challenges

The Schools Cyber Security Challenges are designed to provide high school teachers with resources to support the teaching of cyber security concepts, and to inform students of career opportunities in the field. The Challenges are classroom ready, and aligned with both the Australian Curriculum: Digital Technologies and the ICT Capability.

Find out more.


LifeJourney

A new program released by LifeJourney invites students to virtually explore the careers of Australia’s STEM leaders in technology and innovation. The program, Australia 2020, weaves together key themes including wireless technology, cybersecurity, drone delivery, financial services and autonomous vehicles in order to paint a picture for students of Australia’s future digital economy and related careers pathways.


CSER Online course for Years 9-10

The CSER Digital Technologies Education Program provides a number of free, open online courses designed to assist teachers in preparing for the new Digital Technologies learning area. The NEW Years 9 & 10 Digital Technologies: Explore! Is open for registration. Starts 1st July! For more info click here.


Survey: Teaching Technologies Online During Covid-19

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The COVID-19 pandemic rapidly plunged Australian teachers into the world of online teaching and learning.

As a profession we need to have a broad-based snap-shot of what actually occurred during 2020 from the teachers' perspective in both Digital and Design and Technologies.

Through this survey we are hoping to identify challenges, successes and innovative and engaging practices that evolved to ensure that together we can learn and continue to evolve as an essential 21st century curriculum area.

This survey will be shared throughout national memberships of DATTA and ACCE.

Start the survey.


Journi road safety education program

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Journi is a free online learning initiative supporting road safety education, developed in collaboration with experts in road safety and education to help keep kids safe. It is aligned with the Australian Curriculum, and is designed to be used when learning from home as well as in the classroom.


DET Vic webinar

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This webinar is a must see!

The Department of Education and Training, Victoria has made available the recording of the webinar Learning Design & Pedagogy in Remote and Flexible Learning for FREE.

Facilitated by Summer Howarth, Chris Harte and Jim Sill. They explore and share effective learning design and pedagogy to support remote and flexible learning.

Click here for more detail of the related micro courses on offer.


3 million page views

Fireworks image with the words: '3 million page views'

Digital Technologies Hub have finally reached 3 MILLION separate site visits since our development in 2016!

Thank you to all our loyal users, we endeavour to continue producing valuable resources for our Hub community to use!


Arcade game competition winners chosen!

We had so many fantastic entries in our 2020 Design an arcade game competition. Be sure to check out some of the fantastic videos we received here.


Rube Goldberg competition winner decided!

Congratulations to the Strickling family for winning the 2020 competition! There were many fantastic entries this year and choosing a winner was extremely difficult, but the Strickling family well-deserved their prize (a $500 JB Hi-Fi gift voucher!).


Search for the next Tech Girl Superhero

The Next Tech Girl Superhero Competition is coming up soon on March 8th (International Women's Day). Make sure you're familiar with the dates!

Key dates information. In the left hand column, it has the following important dates: 8th of March: Launch date on International Women's Day, 25th of April: Last day to register as a mentor or student, 12th of June: Mid-season check, you should be halfway there, 31st of July: Submission deadline, 5pm Australian Eastern Standard Time, August: Online judging, September: Showcase events in various Australian and NZ cities and October: Sign up to Technovation World Challenge. In the right-hand column, it has the following suggested milestone dates: 4th of May: Get started with your idea and start module 1, 25th of May: Finish market research, start prototyping your app and begin module 2, 15th of June: Start planning your pitch and coding your app and begin module 3, 66th of July: Leave time to debug your app, finalise pitch and start module 4, 20th of July: Start preparing your deliverables for submission, 26th of July: Submission deadline, 5pm Australian Eastern Standard Time, and 21st of August: Complete post-competition survey.

Girls from 7-17 yo in Australia and New Zealand form a team and enter the competition. They are then matched with a female tech mentor who meets weekly with them for 12 weeks. Teams identify a problem in their local community to solve, then research and document a solution in a business plan, build a working app prototype and pitch it in a public video.


Australian Computing Academy

The Australian Computing Academy has put together a flyer summarising their activities, including:

  • Class resources: Digital Technologies Challenges
  • Unpacking the curriculum: key concepts
  • Professional development: 1- and 2-day workshops
  • Engaging your school: Dive into Code

Check out their flyer for more information.


Australian DT Challenges

The first four Australian Digital Technologies Challenges are:
Blockly for Year 5–6
Python for Year 7–8
Arduino for Year 7–8
Blockly + Maths for Year 7–8

Also check out the ten key concepts


Lending Library

CSER Lending Library opens it’s figurative doors to schools nationally in a groundbreaking program. Schools can now integrate a huge range of digital technologies educational equipment on loan, for free. Read more and register here.


Is BYOD a hot topic at your school?

There is a lot of discussion around Bring Your Own Device and successful implementation. This article has great advice on the topic.


code.org

code.org has released its annual report on the state of K–12 computer science, a snapshot of global efforts to raise educational standards in the computer science landscape. Read the 2017 report here.