Khan Academy: Meet the professionals
A range of those in computer science fields introduce themselves and describe their work in short text based interviews. Job descriptions include game maker, researcher, prototype, mobile developer, data analysis, programmer, physicist, programming teacher, designer and support engineer.
Additional details
Year band(s) | 5-6, 7-8, 9-10 |
---|---|
Format | Web page |
Core and overarching concepts | Implementation (programming) |
Australian Curriculum Digital Technologies code(s) |
AC9TDI6P05
Implement algorithms as visual programs involving control structures, variables and input
AC9TDI8P05
Design algorithms involving nested control structures and represent them using flowcharts and pseudocode
AC9TDI10P07
Design and prototype the user experience of a digital system |
Keywords | Computing Science, Computer, Science, Jobs, Professions |
Organisation | Khan Academy |
Copyright | 2016 Khan Academy. Some material is Creative Commons. Otherwise, may be subject to Copyright Act statutory licence. |
Related resources
-
A matter of style
In this lesson sequence, students using the Zen Garden website reflect on criteria for effective design.
-
Google CS First: Storytelling
CS First: Storytelling guides students to use block-based coding in Scratch projects through a series of themed activities.
-
Baringa State Primary School: Implementation of STEM
Baringa PS uses a cross-disciplinary approach that integrates STEM disciplines around relevant contexts (ie a problem, question, product or issue).
-
Parramatta Marist High: Building a programming mindset
Kelly Bauer explains how video games are the starting point for Year 7 students at Parramatta Marist High to learn about coding.
-
Torrens Valley Christian School: New subject at Year 10
Fiona Clayton describes how their Year 10 Digital Technologies subject has had an impact on numbers opting to go on and study in this area.